Figured out the issue, some bad code on our part.
There are two delegates:
onSceneAboutToChange
and
onCurrentSceneChanged
You would want onSceneAboutToChange, which actual knows about the ad settings.
By the time we get to onCurrentSceneChanged, we don't know the ad settings anymore and always return a 0 for that field.
The bad thing is we don't currently call onSceneAboutToChange when we should. I'll have a fix up soon, but just an FYI.
Yes @adent42 but y8 have a 3mins of delay between the ADV.
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Comments
Figured out the issue, some bad code on our part.
There are two delegates:
onSceneAboutToChange
and
onCurrentSceneChanged
You would want onSceneAboutToChange, which actual knows about the ad settings.
By the time we get to onCurrentSceneChanged, we don't know the ad settings anymore and always return a 0 for that field.
The bad thing is we don't currently call onSceneAboutToChange when we should. I'll have a fix up soon, but just an FYI.
Yes @adent42 but y8 have a 3mins of delay between the ADV.
✮My Web Site✮ ✮My Full Games On Sale✮ ✮Follow Me✮ ✮My Video Channel✮ ✮Contact Me To Buy My GS Games✮