In app purchase
ElemetApps
Member, PRO Posts: 55
in Help Wanted
Hey!
So im finished with my game that I have been working on for a long time, the in app purchases work on Android. But on Apples products they dont work, atleast thats why it was rejected on the app store. Can some one point me to a good up to date tatorial on Consumable In app purchasing? Or tell me why it would work on Android and not Apple?
Thank you!
Comments
Do you have tested your iAP on TestFlight?
I prefer this tutorial...
https://youtube.com/watch?v=x0B3RX8TU3I
dapion.de
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I figured it out now. I changed it from "is purchased" add 1000 coins to "contains purchased " add 1000 coins. Now it works.
Thanks though!
This will cause it to trigger the purchase both when the purchase table reads "purchased" and when the purchase table reads "unpurchased." This will cause problems.
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
What should i do then, because it isnt working when i just have is purchased.
If it works on Android it should work on iOS. Post a screen shot of the logic you're using and I'll see if anything looks out of place.
You're testing via TestFlight and have signed all the contracts in iTunes Connect and have entered all your bank details?
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
Just tested a Game on Testflight with iAP and it works fine for me.
I can remember, there was a problem with the expression.
Maybe it helps, if you type „purchased“ directly into the text field.
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