Performance problem
freneticz
SwedenMember, PRO Posts: 774
I have a game that is "finish" exept its lag to much.
I have a main actor that spawns a trail every 0.02 sec & the trail spawns a glow .
Is there a better way to spawn a trail (& glow) because the fps dip from 58 to ~17 .
I can spawn a trail with a built in glow but then there will be so many actors , cause to different trails with different colors & the same with the glow.
Comments
Can it be achieved with particles instead of spawning? Spawning every .02 with a nested spawn can definitely cause some lag, depending on what else is going on.
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I will try it
No i cant use particles any other suggestions
Homepage: freneticgamez.eu/
https://play.google.com/store/apps/developer?id=FreneticGamez
How did you spawn the trails in your "3d" game? @Socks
Homepage: freneticgamez.eu/
https://play.google.com/store/apps/developer?id=FreneticGamez
Particles.... I remember him explaining...
Yes, particles.
When i try patricles the startuptime is 2-3 sec whatever i set the startuptime to.
Homepage: freneticgamez.eu/
https://play.google.com/store/apps/developer?id=FreneticGamez
Try making startup time same as the lifetime.
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