Experience with ChartBoost and Revmob
aitor010
Member Posts: 282
Hello friends!, recently tried Revmob and ChaartBoost (together) in my non-game app. My app has about 40 downloads per day and these are the results within 1 month:
Chartboost -> $ 3 (1 install)
Revmob ------> $ 2.50 ($ 0.18 with one install revenue!)
I realized that Revmob pay more in proportion to clicks. Soon I will integrate into my GameSalad games both systems. I think not being a game much less income because the public is not "gamer" but "normal user" and therefore earn so little. Do you think like me? Or am I wrong?
Finally! and requires less for this great step that will GameSalad, I expect my income because I shoot right now with iAd get just $ 10 a month per game (In some only $ 3).
What do you think about these two advertising systems? What are your expectations?
By the way: My app non-game is design with Xcode, not Gamesalad.
Chartboost -> $ 3 (1 install)
Revmob ------> $ 2.50 ($ 0.18 with one install revenue!)
I realized that Revmob pay more in proportion to clicks. Soon I will integrate into my GameSalad games both systems. I think not being a game much less income because the public is not "gamer" but "normal user" and therefore earn so little. Do you think like me? Or am I wrong?
Finally! and requires less for this great step that will GameSalad, I expect my income because I shoot right now with iAd get just $ 10 a month per game (In some only $ 3).
What do you think about these two advertising systems? What are your expectations?
By the way: My app non-game is design with Xcode, not Gamesalad.
Comments
Through GameSalad - lol - I've only received one payment so far for June 2013 which was about $37. I make 10 times that amount on Revmob alone. I can't wait for the Revmob and Chartboost integration on GameSalad, should make a huge difference. Let's just hope the payments come a lot sooner
Speaking of which... GS should comp me a few years of Pro for making me miss out on a straight 2-3 months of ad revenue that would account into the thousands. Not to mention the Mobclix fiasco costing me thousands more that they won't pay because GS wouldn't listen to me about them.
I do not know how many downloads have a day (you can say them?) But you're losing money!.
By the way, what percentage of users download an app from your app? For example 1%, 2%, 3%, 4%, 5% ..... n of the total. You gotta check some arithmetic mean? I think it would be useful for many people.
I would rather not go in depth on the number of downloads or my actual revenue figures. I was only giving a range because I want GS to see how some of us really are losing money everyday they waste not giving us the finished solid ad networks.
Analytics wise, it depends. Generally my CTR with interstitial is around 20% and 1% with banners. (The banners are so low because it is an app with numerous pages so eventually users stop clicking banners and the figures get diluted). This is however, with my app built outside of GS. Since it is not a game, it generally does a bit lower income wise than the GS game I'm referring too. The game I don't currently have any accurate analytics because no ads are being served.
I had 2 install but revmob not pay to me, do you know why? My CTR is about 7%. I saw that revmob pay more by clicks but install $ 0, chartboost $ 0 by click and $ 2 - 3 abobut installs, Honestly, I only had 3 install with chartboost this months. What is your opinion? Why revmob not pay to me install?
If you are asking why you didn't receive more for the install... maybe your not being paid based on installs and are being paid based on CPC. In which case you have only had 31 click throughs.
Anyway GS will be integrated into both platforms at once and show first chartboost revmob and then as I do in my Xcode application correct? If so, does not matter, someone will have to install (I think).
The big question: When integrated Chartboost and Revmob? I've been tinkering with the Builty Night all day and find nothing! I tried to ask in the forum but it seems that no one knows about it.
Anyway GS will be integrated into both platforms at once and show first chartboost revmob and then as I do in my Xcode application correct? If so, does not matter, someone will have to install (I think).
The big question: When integrated Chartboost and Revmob? I've been tinkering with the Builty Night all day and find nothing! I tried to ask in the forum but it seems that no one knows about it.
I'm completely confused with what you mean by: "Anyway GS will be integrated into both platforms at once and show first chartboost revmob and then as I do in my Xcode application correct? If so, does not matter, someone will have to install (I think)."
Chartboost and Revmob in GS will likely work similar to Mobclix. You just checkmark it and add in your UUID number that Revmob or Chartboost provides you in the publishing server.
They aren't in the Nightlys. I already checked. I saw that they did mention it was, but they were probably having issues so removed the server side option and they also removed mention of it in the threads. Odds are you will have to wait until 11.0 for a stable version to publish with as that is when they plan on releasing them. So most likely another month or two
Shadows Peak is an atmospheric psychological horror that explores the dark side of a player.
Can any of you help me setup RevMob for my app? Thanks
I like that chartboost has visually appealing ads, but it has a huge disadvantage of delivering a limited amount of ads, at least for my country. I mean, for an app, sometimes it can show only one ad for 24 hrs.
RevMob delivers unlimited amount of ads, but often it has visually unappealing ads and often it shows ad of only one game (at least for my country). I mean, if app should show like 30 ads from start to finish, all those 30 ads can promote only one game.
For my future ads I will probably start using Chartboost for a start ad, and revmob for in game interstitial ads.
Shadows Peak is an atmospheric psychological horror that explores the dark side of a player.
BE CAREFUL WITH CHARTBOOST!!!
IV'E ASKED HELP FROM SUPPORT AND THEY TOLD ME TO CLOSE THE ACCOUNT OR PAY THEM MONEY THAT I NEED TO GIVE THEM BACK!!!
THEY HAVE NO LIMITS AND TALKING WITH THEM IS LIKE TALKING TO A WALL.
http://iphonedevsdk.com/discussion/123100/which-ad-network-will-be-best-from-this-list-for-a-game/