Random Not "Random" ANY FIX PLEASE

VoiceExpressVoiceExpress Member, PRO Posts: 102
I know other people have asked but some1 must know a FIX, everytime i test my random sounds i get the same sounds over and over (SAME PATTERN), everytime i reopen the APP.
This is no good for my app as i need random answer ?????
SOMEONE MUST BE A LEGEND AND FIX THIS AND TELL US

Comments

  • JamesZeppelinJamesZeppelin Member Posts: 1,927
    Seems if you have more than five options random becomes less likely to play the first sound most of the time

    Just something I noticed from expierince.

    On an occasion where I only had a couple o just repeated a couple.
  • stmaddoxstmaddox Member Posts: 1
    I noticed this too. Gamesalad might be using a seed value which would make it be the same each time game is started. They need to ramdomize on the clock or something.
  • scorelessmusicscorelessmusic Member Posts: 565
    Similar to tshirtbooth, for the randomness in Mozart To Infinity, I base my seed value on the coordinates of the user's first tap (to start).
  • beaudoin_nbeaudoin_n Member Posts: 184
    Could I have a bit more info on this?
    If I have a start screen
    and then I need to chose a random every 3seconds
    then level 2 would be choosing a random every 2 seconds

    thanks
  • beaudoin_nbeaudoin_n Member Posts: 184
    Ok so I want to spawn ( unless 40 spawn destroy per level is too much then I'll find a way to move) one random object ( I have 5 in level 1 then 6 different ones in level 3 etc... Real max is 10) every x seconds

    x will decrease with levels
    my objects random selection will increase in each level

    so in level 1 let's name my objects A B C D E
    I'll want to spawn every 3 seconds a random letter until I have spawned 20

    and Id like to not always be
    ABADEDCABDECDABCDEAD
    I don't mind if the sequence could be the same but I'd like at least to start differently each game
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