Tiled Environments?
pandamatrix7
Member Posts: 26
I'm beginning to create artwork for my game and I want to create very large and nice looking background environments (stages). However I do not want to increase the file size of my game to much. Is it be better to create very large rooms using small graphic tiles or very large png images? I've been told in the past to create backgrounds using tiled images instead of one big picture but I am not sure how Gamesalad handles this. What's the best way to go about creating backgrounds?
Comments
GameSalad works with objects called Actors.
You generally want as few actors as possible in the Scene.
For what you're describing, I would make as much as possible in the background image, and overlay invisible box actors to handle the collisions. So draw out all your tiles and everything, but compress them all into a single background image. There is a size limit for individual images: 1024x1024, but you can have multiple images placed next to each other.
Then create the walls and platforms out of invisible boxes and place them over the artwork.
does GS export the data like Cocos2D? I think it's XML
is tile support something that might be supported in the future?