Macworld 2010 GameSalad Challenge Update: Judges revealed, international entries
Cobra
Member Posts: 160
We've confirmed all three judges for the Macworld 2010 GameSalad Challenge. They are:
Jason Citron - CEO and Founder, Aurora Feint
Omaha Sternberg - Host and Producer, iGames Radio
Zachary Waibel - CEO and Founder, Tricky Software
We've also decided to open up the GameSalad Challenge internationally!
Residents of countries other than the United States may submit game entries as "Exhibitors." These entries will not be competing for prizes, as we are unfortunately not able to offer these prizes outside the United States, but the Exhibitor option allows our international users to benefit from the publicity surrounding the Challenge. A number of Exhibitors will be selected for special recognition on GameSalad.com and will also be recognized during the awards ceremony on the Macworld 2010 expo floor.
If you have questions about international participation in the Macworld 2010 GameSalad Challenge, please ask away -- it may help us clarify the language on our site.
Jason Citron - CEO and Founder, Aurora Feint
Omaha Sternberg - Host and Producer, iGames Radio
Zachary Waibel - CEO and Founder, Tricky Software
We've also decided to open up the GameSalad Challenge internationally!
Residents of countries other than the United States may submit game entries as "Exhibitors." These entries will not be competing for prizes, as we are unfortunately not able to offer these prizes outside the United States, but the Exhibitor option allows our international users to benefit from the publicity surrounding the Challenge. A number of Exhibitors will be selected for special recognition on GameSalad.com and will also be recognized during the awards ceremony on the Macworld 2010 expo floor.
If you have questions about international participation in the Macworld 2010 GameSalad Challenge, please ask away -- it may help us clarify the language on our site.
Comments
"International entries will not be competing for prizes": who need prizes if you can have glory ;-)
(*cough* but the pro membership would be easy to set up for us internationals *cough* we could make a big poll between the US winner and the glorious international winner games to decide the Grand Pro Winner *cough*)
Hardly fair - Don't think I will be rushing my game for this then!
And that is sure a great indirect prize: publicity.
If I'm able to get my game finished I'm sure to participate.
Thank you very much from Switzerland
I would have liked the pro membership but I can live with worldwide publicity
Yes. Several international "Exhibitor" games will be chosen for special recognition on the site as well as on the Macworld 2010 expo floor.
Sorry more questions.
Will those international entries who are getting featured receive any conformation on the 29th like the finalists?
Will the international entries be voted on as well?
Can international entries become finalists? Or are we a separate bunch?
Thanks.
I'm working hard on finishing my two games under wraps right now.
Under the "Games" tab up top, select "Web Games" and on that page choose "Macworld Challenge," and you'll see who has submitted so far.
Of course many participants are waiting until the last minute to submit (the deadline is January 25), so without being too specific I think it's safe to say that number will increase dramatically over the next few days.
@kahanejosh,
Several international games will be selected for special mention, and their creators notified by January 29. Those games will appear prominently on GameSalad.com and the public will be able to vote for their favorite. Those games will also be featured at Macworld, and the results of the voting announced there.
We've been shying away from the term "Finalist" for international games since they will not be competing for prizes, but otherwise it's the same deal. Does that answer your questions?
A busy time for the next few days.
Cheers
Could someone provide an official time and specify for which time zone you intend it?
http://gamesalad.com/blog/2010/01/19/less-than-a-week-to-enter-the-macworld-challenge/
`The deadline to submit games for the Macworld 2010 GameSalad Challenge is fast approaching: Monday, January 25 at 11:59pm PST. Don’t forget to submit your game by January 25 for a shot at a Macworld 2010 Platinum Pass, a GameSalad Pro Membership, and an Apple iPod Touch!`
Is that right?
the cat rides the astrobus
http://gamesalad.com/game/play/36734
I have just finished my game and I really want to submit it but its 25mb
Is there anyway I can still submit it please?
I can upload it to a website, email it or anything....
Any help is greatly appreciated
Ian
I know you probably won't be able to half the size of your game, but in the meantime, have you checked all your images to see if they don't have any extra space around it? If you have large sprites that might not be used often or are part of a background, have you considered dropping it to half that and stretching it out?
How about music? Do all your sound effects need to be in stereo? 48KHz? 192-bit? You'd be surprised how good it can still sound at 44KHz, 96-bit, especially when they're a lot going on.
Also, check your .guser file that Micah reported in another thread. There could be a build-up of wasted data in the XML file.
Hope that helps out, and good luck with your entry!
http://screenr.com/u51
The video is a bit jumpy but it gives you an idea.
Don't scrap it! Try the following:
- Make sure there are no unused assets in your project.
- Check that the pixel dimensions of your images are no larger than necessary.
- Optimize your images and sounds.
If these optimizations don't put your game under 10MB, you can also consider creating a simplified version of your game for the contest (for example by reducing the number of levels).
http://gamesalad.com/forums/topic.php?id=2819
Lastly, remember that your web game doesn't have to be the same thing you will submit to the iPhone app store. You can also try cutting down the number of levels, or making a "demo" or "lite" version of the game for the contest.
Right-click (or control-click) the project file and select "Show Package Contents." Inside you'll find a file ending in ".gsuser". This file contains settings like notes, which rules are collapsed or expanded, and so on -- it does not affect your actual game in any way, so you can safely delete it before publishing.
The .gsuser file is omitted when you publish to the iPhone, but it's not quite so simple when publishing to the Web since the file is useful for template sharing. We're tossing around some ideas to improve this. In the meantime, you can try the above workaround to help trim your web game down to size.